Interior Visual 3D Views
![ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{0.461984, 5.54137e-008, 0.886885, 44.7921}, {0.886888, 1.05705e-007, -0.461983, 194.921}, {-1.19325e-007, 1, 0.00261612, 971.664}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 3276, 4095]
displayWindow (box2i): [0, 0, 3276, 4095]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)](http://www.aevum.co.za/wp-content/uploads/cache/2024/03/DUBAI-HILLS-0000-scaled/604863151.jpg)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{0.461984, 5.54137e-008, 0.886885, 44.7921}, {0.886888, 1.05705e-007, -0.461983, 194.921}, {-1.19325e-007, 1, 0.00261612, 971.664}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 3276, 4095]
displayWindow (box2i): [0, 0, 3276, 4095]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)
![ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{0.461984, 5.54137e-008, 0.886885, 44.7921}, {0.886888, 1.05705e-007, -0.461983, 194.921}, {-1.19325e-007, 1, 0.00261612, 971.664}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 3276, 4095]
displayWindow (box2i): [0, 0, 3276, 4095]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)](http://www.aevum.co.za/wp-content/uploads/cache/2024/03/DUBAI-HILLS-0001-scaled/3675441538.jpg)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{0.461984, 5.54137e-008, 0.886885, 44.7921}, {0.886888, 1.05705e-007, -0.461983, 194.921}, {-1.19325e-007, 1, 0.00261612, 971.664}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 3276, 4095]
displayWindow (box2i): [0, 0, 3276, 4095]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)
![ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{0.461984, 5.54137e-008, 0.886885, 44.7921}, {0.886888, 1.05705e-007, -0.461983, 194.921}, {-1.19325e-007, 1, 0.00261612, 971.664}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 3276, 4095]
displayWindow (box2i): [0, 0, 3276, 4095]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)](http://www.aevum.co.za/wp-content/uploads/cache/2024/03/DUBAI-HILLS-0002-scaled/3248734177.jpg)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{0.461984, 5.54137e-008, 0.886885, 44.7921}, {0.886888, 1.05705e-007, -0.461983, 194.921}, {-1.19325e-007, 1, 0.00261612, 971.664}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 3276, 4095]
displayWindow (box2i): [0, 0, 3276, 4095]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)
![ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{0.461984, 5.54137e-008, 0.886885, 44.7921}, {0.886888, 1.05705e-007, -0.461983, 194.921}, {-1.19325e-007, 1, 0.00261612, 971.664}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 3276, 4095]
displayWindow (box2i): [0, 0, 3276, 4095]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)](http://www.aevum.co.za/wp-content/uploads/cache/2024/03/DUBAI-HILLS-0003-scaled/395499938.jpg)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{0.461984, 5.54137e-008, 0.886885, 44.7921}, {0.886888, 1.05705e-007, -0.461983, 194.921}, {-1.19325e-007, 1, 0.00261612, 971.664}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 3276, 4095]
displayWindow (box2i): [0, 0, 3276, 4095]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)
![ProEXR File Description
=Attributes=
cameraAperture (float): 23.760000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.466525, -2.78071e-008, -0.884508, -87.1872}, {-0.884508, -5.27208e-008, 0.466525, -549.861}, {-5.96047e-008, 1, -4.01339e-007, 551.913}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 4095, 2303]
displayWindow (box2i): [0, 0, 4095, 2303]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)](http://www.aevum.co.za/wp-content/uploads/cache/2024/03/DUBAI-HILLS-0004-scaled/1203728375.jpg)
ProEXR File Description
=Attributes=
cameraAperture (float): 23.760000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.466525, -2.78071e-008, -0.884508, -87.1872}, {-0.884508, -5.27208e-008, 0.466525, -549.861}, {-5.96047e-008, 1, -4.01339e-007, 551.913}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 4095, 2303]
displayWindow (box2i): [0, 0, 4095, 2303]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)
![ProEXR File Description
=Attributes=
cameraAperture (float): 23.760000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.466525, -2.78071e-008, -0.884508, -87.1872}, {-0.884508, -5.27208e-008, 0.466525, -549.861}, {-5.96047e-008, 1, -4.01339e-007, 551.913}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 4095, 2303]
displayWindow (box2i): [0, 0, 4095, 2303]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)](http://www.aevum.co.za/wp-content/uploads/cache/2024/03/DUBAI-HILLS-0005-scaled/3097550042.jpg)
ProEXR File Description
=Attributes=
cameraAperture (float): 23.760000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.466525, -2.78071e-008, -0.884508, -87.1872}, {-0.884508, -5.27208e-008, 0.466525, -549.861}, {-5.96047e-008, 1, -4.01339e-007, 551.913}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 4095, 2303]
displayWindow (box2i): [0, 0, 4095, 2303]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)
![ProEXR File Description
=Attributes=
cameraAperture (float): 23.760000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.466525, -2.78071e-008, -0.884508, -87.1872}, {-0.884508, -5.27208e-008, 0.466525, -549.861}, {-5.96047e-008, 1, -4.01339e-007, 551.913}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 4095, 2303]
displayWindow (box2i): [0, 0, 4095, 2303]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)](http://www.aevum.co.za/wp-content/uploads/cache/2024/03/DUBAI-HILLS-0006-scaled/4171359826.jpg)
ProEXR File Description
=Attributes=
cameraAperture (float): 23.760000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.466525, -2.78071e-008, -0.884508, -87.1872}, {-0.884508, -5.27208e-008, 0.466525, -549.861}, {-5.96047e-008, 1, -4.01339e-007, 551.913}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 4095, 2303]
displayWindow (box2i): [0, 0, 4095, 2303]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)
![ProEXR File Description
=Attributes=
cameraAperture (float): 23.760000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.466525, -2.78071e-008, -0.884508, -87.1872}, {-0.884508, -5.27208e-008, 0.466525, -549.861}, {-5.96047e-008, 1, -4.01339e-007, 551.913}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 4095, 2303]
displayWindow (box2i): [0, 0, 4095, 2303]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)](http://www.aevum.co.za/wp-content/uploads/cache/2024/03/DUBAI-HILLS-0007-scaled/129914239.jpg)
ProEXR File Description
=Attributes=
cameraAperture (float): 23.760000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.466525, -2.78071e-008, -0.884508, -87.1872}, {-0.884508, -5.27208e-008, 0.466525, -549.861}, {-5.96047e-008, 1, -4.01339e-007, 551.913}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 4095, 2303]
displayWindow (box2i): [0, 0, 4095, 2303]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)
![ProEXR File Description
=Attributes=
cameraAperture (float): 23.760000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.466525, -2.78071e-008, -0.884508, -87.1872}, {-0.884508, -5.27208e-008, 0.466525, -549.861}, {-5.96047e-008, 1, -4.01339e-007, 551.913}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 4095, 2303]
displayWindow (box2i): [0, 0, 4095, 2303]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)](http://www.aevum.co.za/wp-content/uploads/cache/2024/03/DUBAI-HILLS-0008-scaled/1716283298.jpg)
ProEXR File Description
=Attributes=
cameraAperture (float): 23.760000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.466525, -2.78071e-008, -0.884508, -87.1872}, {-0.884508, -5.27208e-008, 0.466525, -549.861}, {-5.96047e-008, 1, -4.01339e-007, 551.913}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 4095, 2303]
displayWindow (box2i): [0, 0, 4095, 2303]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)
![ProEXR File Description
=Attributes=
cameraAperture (float): 23.760000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.466525, -2.78071e-008, -0.884508, -87.1872}, {-0.884508, -5.27208e-008, 0.466525, -549.861}, {-5.96047e-008, 1, -4.01339e-007, 551.913}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 4095, 2303]
displayWindow (box2i): [0, 0, 4095, 2303]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)](http://www.aevum.co.za/wp-content/uploads/cache/2024/03/DUBAI-HILLS-0009-scaled/2572407951.jpg)
ProEXR File Description
=Attributes=
cameraAperture (float): 23.760000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 97.775810
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.466525, -2.78071e-008, -0.884508, -87.1872}, {-0.884508, -5.27208e-008, 0.466525, -549.861}, {-5.96047e-008, 1, -4.01339e-007, 551.913}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 4095, 2303]
displayWindow (box2i): [0, 0, 4095, 2303]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)